AI Insights · Timothy · April 2024
Top 5 Dynamic Games on Android in Guatemala Q1 2024
Explore the performance of the top 5 dynamic games on the Android platform in Guatemala during the first quarter of 2024. From revenue trends to active user counts, discover how each game fared.
In the first quarter of 2024, the top 5 dynamic games on the Android platform in Guatemala showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game performed.
Roblox from Roblox Corporation experienced a steady weekly revenue, peaking at approximately $2.2K in the first week of January and ending the quarter at around $1.8K. Weekly downloads showed fluctuations, starting strong at 25.6K in early January, dipping mid-quarter to around 13.6K, and then recovering to 23.2K by the end of March. The game maintained a robust active user base, averaging around 400K weekly active users throughout the quarter.
2 3 4 Player Mini Games by Better World Games did not generate revenue but had a consistent download trend. Weekly downloads started at 17.3K in early January, saw a decline mid-quarter to around 9.1K, and ended with a slight uptick to 13.3K. The game had a steady number of weekly active users, averaging around 170K, with a slight increase to 172.8K in the last week of March.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a peak in weekly revenue at $2.4K in early February, with a slight dip to around $1.5K by the end of March. Weekly downloads fluctuated, starting at 11.7K in early January, peaking at 15.2K mid-quarter, and finishing strong at 16.9K. The game’s active user base remained relatively stable, averaging around 160K weekly active users.
Dream League Soccer 2024 by First Touch Games Ltd. had a modest revenue, peaking at around $827 in the first week of January and maintaining an average of $700 throughout the quarter. Weekly downloads showed a varied trend, starting at 7.7K, dipping to around 5.2K mid-quarter, and ending at 6.9K. The game’s weekly active users averaged around 60K, with a slight increase to 62.7K in the final week of March.
Masha and the Bear Educational by DTC Lab did not generate revenue but had a notable download trend, starting at 8K in early January and ending at around 5K by the end of March. The game's active user base showed a downward trend, starting at 48.5K and decreasing to around 39.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.